![]() ![]() If so, how do I define a key on the numeric block? Is it possible to bind a key, other than the default keys (1-7), to the weapons? But there are no definitions for the weapon change other than "previous and following weapon" by mousewheel. I learned that in the zdoom.ini file the key values are definied. Posted: Tue 4:31 pm Post subject: Binding keys to weaponsįirst of all: YESS, I AM a keyboard player, Profile Log in to check your private messages Log in ZDaemon :: View topic - Binding keys to weaponsįAQ Search Memberlist Usergroups Register ![]()
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